Wednesday, June 18, 2008

Advice on Recording Sound Effects for a Sound Effect Library

By SFXsource

To create sound effects for a respectable sound effect library one needs an audio recorder of professional quality. A digital recorder the size of a small digital camera will run you between $150 and $400 and will give you the quality you need for sound effects worthy of purchase and licensing. Also, many new recorders run easily on battery power, come with an acceptable T shaped microphone, can store up to 4 gigs of info via a flash card, and utilize USB connection.

Since video has a 48k sample rate then sound effects supplied for video need to be 48k, not the standard 44.1k used for CDS, so any recorder you purchase must be able to record up to 48k quality. If you have a library of 44.1k these samples always have to be up-converted by a video editor and their quality can be compromise. Therefore, do yourself the favor of recording at 48k and you will have a more valuable and usable sound effect collection.

There are two basic types of sound effects that you will be recording: "hits" and "ambiences." Hits are single short sonic events such as a slap, gun shot, or dog bark. Ambiences are longer background elements such as ocean waves, restaurant environments, or playground noises.

Both categories are necessary in order to create a good sound effect library. You merely have to go to location such as a train station and hit record in order to get ambience recordings and thus they are the easiest to obtain. More planning and scheming, however, is required for hits because you need to gather the objects and perform the actions to be recorded (called foley) or you need to wait outside police stations, for example, for that perfect siren sound.

The basics of recording a sound effect is literally as simple as hitting the record button. However, there are several tips to keep in mind in order to get the best recordings possible.

2. Record all of your sounds as "hot" as you can, meaning as loud as possible without overloading the microphone. You need to pull back from your source if you notice a red LED light on your recorder which signals that your incoming signal is too hot. Capturing the strongest signal without distorting is the goal.

2. Very loud sounds such as explosions or loud cheering requires that you purchase a 10dB pad which will allow you to record high volumes. This sort of pad lowers strong signals by 10dB and can be bought on the web for $20.

3. Try to keep background noises at a minimum but don't be too obsessive over a "pure" recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the "perfect" recording environment.

4. Protect the microphone with a windscreen or simply keep your recorder out of the wind by using physical barriers such as trees, walls, or even your jacket, because wind hitting the microphone head will ruin your recording efforts. Sometimes wind noise can be cut out during editing with a high pass filter and cutting frequencies below 200-500 khz but for the most part wind will destroy your work.

5. Music from live performances and loudspeakers must remain out of your recordings. If you accidentally include such music in the background of your ambiences it will make your recordings useless. Selling and using sound effects with such music is a violation of copyright law since that music itself is copyrighted.

The previous points, though simple, are mentioned to help the aspiring sound designer in the assembling of a valuable sound effect library. Articles that cover the editing, organizing, and promotion of these recordings will follow in the future.

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