Tips for Recording a Sound Effect Library
To create sound effects for a respectable sound effect library one needs an audio recorder of professional quality. A digital recorder the size of a small digital camera will run you between $150 and $400 and will give you the quality you need for sound effects worthy of purchase and licensing. Also, many new recorders run easily on battery power, come with an acceptable T shaped microphone, can store up to 4 gigs of info via a flash card, and utilize USB connection.
You must make sure that any recorder you purchase records up to at least a 48k sample rate .wav file because audio for video is prepared as 48k. Any 44.1k samples you have would work fine on a CD but for DVD usage they will have to be up-converted to 48k which can result in "aliases," sort of sonic ghosts that compromise the quality of your recording. Also, 48k sound effects command a higher price on downloadable sites because their sound quality is simply better due to more samples per second of audio.
There are two basic types of sound effects that you will be recording: "hits" and "ambiences." Hits are single short sonic events such as a slap, gun shot, or dog bark. Ambiences are longer background elements such as ocean waves, restaurant environments, or playground noises.
In creating a library it is most valuable to have many of both types as they are both used in sound design. You will find that ambiences are the easiest to obtain, as you merely have to go to a new location such as a supermarket or post office and just stand there and record. Hits need a little more forethought and preparation such as collecting the items you'd like to record or stalking the neighbor's dog for that perfect dog bark.
Actually recording each sound effect is a simply process that only requires hitting the record button. Though, in order to make the best possible recordings, keep in mind these several tips.
1. Make sure that you record as "hot" as possible, meaning with the loudest signal that does not clip or overload the microphone. If you notice a red LED light blinking when recording it means that your incoming signal is too hot and you will want to pull back your mic a bit from the source. You want the loudest signal without distortion.
2. In order to record sounds with high decibel levels, such as fireworks or loud crowds, buy a 10dB pad which will fit between the digital recorder and your microphone. For $20 purchased online, this pad will lower the incoming signal by 10dB
3. Try to keep background noises at a minimum but don't be too obsessive over a "pure" recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the "perfect" recording environment.
4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.
5. Keep background music from loudspeakers or live performances out of your recordings. Your efforts will be compromised if you inadvertently include music in the background, such as the music played in a restaurant. This music is copyrighted and if it appears in your ambience recordings you will be violating copyright law.
These tips are simple and meant to point an aspiring sound effect artist in the right direction toward the creation of a sound effect library for use or for sale online. Future articles will discuss the process of editing, categorizing, and marketing these raw recordings.
You must make sure that any recorder you purchase records up to at least a 48k sample rate .wav file because audio for video is prepared as 48k. Any 44.1k samples you have would work fine on a CD but for DVD usage they will have to be up-converted to 48k which can result in "aliases," sort of sonic ghosts that compromise the quality of your recording. Also, 48k sound effects command a higher price on downloadable sites because their sound quality is simply better due to more samples per second of audio.
There are two basic types of sound effects that you will be recording: "hits" and "ambiences." Hits are single short sonic events such as a slap, gun shot, or dog bark. Ambiences are longer background elements such as ocean waves, restaurant environments, or playground noises.
In creating a library it is most valuable to have many of both types as they are both used in sound design. You will find that ambiences are the easiest to obtain, as you merely have to go to a new location such as a supermarket or post office and just stand there and record. Hits need a little more forethought and preparation such as collecting the items you'd like to record or stalking the neighbor's dog for that perfect dog bark.
Actually recording each sound effect is a simply process that only requires hitting the record button. Though, in order to make the best possible recordings, keep in mind these several tips.
1. Make sure that you record as "hot" as possible, meaning with the loudest signal that does not clip or overload the microphone. If you notice a red LED light blinking when recording it means that your incoming signal is too hot and you will want to pull back your mic a bit from the source. You want the loudest signal without distortion.
2. In order to record sounds with high decibel levels, such as fireworks or loud crowds, buy a 10dB pad which will fit between the digital recorder and your microphone. For $20 purchased online, this pad will lower the incoming signal by 10dB
3. Try to keep background noises at a minimum but don't be too obsessive over a "pure" recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the "perfect" recording environment.
4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.
5. Keep background music from loudspeakers or live performances out of your recordings. Your efforts will be compromised if you inadvertently include music in the background, such as the music played in a restaurant. This music is copyrighted and if it appears in your ambience recordings you will be violating copyright law.
These tips are simple and meant to point an aspiring sound effect artist in the right direction toward the creation of a sound effect library for use or for sale online. Future articles will discuss the process of editing, categorizing, and marketing these raw recordings.
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SFXsource's sound effects collection which contains a wide variety of sfx categories can be visited, auditioned, and downloaded at Download Sound Effects, and Free Sound Effects and Loops
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