Wednesday, June 18, 2008

Tips for Recording a Sound Effect Library

By SFXsource

One first needs a professional quality recorder in order to record sound effects that can be good enough to be used personally or professionally. Though there are many expensive options, a handheld $150 to $400 digital recorder no larger than a small digital camera will provide professional quality .wav files. Furthermore, many of these units accommodate up to 4 gigs of recorded audio with the use of a flash card and utilize a simple drag and drop method for saving the .wav files via a USB connection.

Since video has a 48k sample rate then sound effects supplied for video need to be 48k, not the standard 44.1k used for CDS, so any recorder you purchase must be able to record up to 48k quality. If you have a library of 44.1k these samples always have to be up-converted by a video editor and their quality can be compromise. Therefore, do yourself the favor of recording at 48k and you will have a more valuable and usable sound effect collection.

You will need to record two distinct types of sound effects: "ambiences" and "hits." Short single sonic moments such as glass breaking, an explosion, or a light switch click are called hits. Longer recordings of background noises such as those found on a playground, at a train station, or in an airport are called ambiences.

Both categories are necessary in order to create a good sound effect library. You merely have to go to location such as a train station and hit record in order to get ambience recordings and thus they are the easiest to obtain. More planning and scheming, however, is required for hits because you need to gather the objects and perform the actions to be recorded (called foley) or you need to wait outside police stations, for example, for that perfect siren sound.

Actually recording each sound effect is a simply process that only requires hitting the record button. Though, in order to make the best possible recordings, keep in mind these several tips.

1. When you record you want to have the loudest signal possible without clipping the microphone, called recording as "hot" as possible. If you notice a small red LED light lighting up during your recording then you need to pull back from the sound because your incoming signal is too loud. The goal is to avoid distortion but capture the strongest sound possible.

2. In order to record sounds with high decibel levels, such as fireworks or loud crowds, buy a 10dB pad which will fit between the digital recorder and your microphone. For $20 purchased online, this pad will lower the incoming signal by 10dB

3. Try to keep background noises at a minimum but don't be too obsessive over a "pure" recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the "perfect" recording environment.

4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.

5. Make sure that your recordings do not contain any live or amplified music from a third party. Your recordings will be useless if they include music from such sources. This music is copyrighted and without permission of the copyright owner it is illegal to use or license such recordings.

The previous points, though simple, are mentioned to help the aspiring sound designer in the assembling of a valuable sound effect library. Articles that cover the editing, organizing, and promotion of these recordings will follow in the future.

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