Tips on Editing Sound Effects for a Sound Effect Library
Editing your raw audio recordings into professional quality sound effects is the step that takes place after the initial recording period. Hunt down an audio editing software that has eqs, the ability to cut audio, normalization, and fade in/out capabilites. You may use either a freeware readily found online or purchase one of the many digital audio workstations (DAW) available on the web.
First import all of your raw .wav recordings into the software of your choice. Try to import 40 or so for efficiency, though you may attack one at a time, and solo each track for editing which mutes all tracks except the one with which you are working. Now you are ready to edit your sounds and then bounce them into completed sound effects. The following points will assist the quality and efficiency of your work.
1. The first step is to normalize each sample. This makes the audio as loud as possible by increasing the amplitude of the highest point on your recording to the highest point possible.
2. Secondly, some frequencies may affect the quality of your sound effect and you should use eq to eradicate these sonic culprits. A great sounding bird chirp, for example, may be compromised by an offending air conditioner. But, by cutting all frequencies below 2,000 Hz you can get rid of the AC and keep the lovely bird sound.
3. When your sound is normalized and cleaned up with eq find a clean beginning point to the sound and either create a fade-out or more desirably let the natural reverb ring out for 1-2 seconds.
4. Bounce your sound down to a 48k 24bit .wav file for video editing. 48k 24bit are high quality files that are valued by sound effect libraries and licensees who pay good money to use sound effects in their productions.
5. Make as many versions of each sound recording as possible to increase your number of products. For example, if you have a dog barking 20 times then create sound effects with one bark, three barks, six barks, 10 barks etc. switching up the combinations of barks. This could easily give you 50 or more sound effects from just that one sequence of dog barks.
6. Increase your content holdings even further by using pitch shift. For example, a person's laugh can be pitch shifted down to create a deep giant's laugh or pitch shifted up to create a little child's laugh.
With a little knowledge of audio editing, simply follow the above advice to transform your audio samples into professional quality sound effects for licensing in media productions.
First import all of your raw .wav recordings into the software of your choice. Try to import 40 or so for efficiency, though you may attack one at a time, and solo each track for editing which mutes all tracks except the one with which you are working. Now you are ready to edit your sounds and then bounce them into completed sound effects. The following points will assist the quality and efficiency of your work.
1. The first step is to normalize each sample. This makes the audio as loud as possible by increasing the amplitude of the highest point on your recording to the highest point possible.
2. Secondly, some frequencies may affect the quality of your sound effect and you should use eq to eradicate these sonic culprits. A great sounding bird chirp, for example, may be compromised by an offending air conditioner. But, by cutting all frequencies below 2,000 Hz you can get rid of the AC and keep the lovely bird sound.
3. When your sound is normalized and cleaned up with eq find a clean beginning point to the sound and either create a fade-out or more desirably let the natural reverb ring out for 1-2 seconds.
4. Bounce your sound down to a 48k 24bit .wav file for video editing. 48k 24bit are high quality files that are valued by sound effect libraries and licensees who pay good money to use sound effects in their productions.
5. Make as many versions of each sound recording as possible to increase your number of products. For example, if you have a dog barking 20 times then create sound effects with one bark, three barks, six barks, 10 barks etc. switching up the combinations of barks. This could easily give you 50 or more sound effects from just that one sequence of dog barks.
6. Increase your content holdings even further by using pitch shift. For example, a person's laugh can be pitch shifted down to create a deep giant's laugh or pitch shifted up to create a little child's laugh.
With a little knowledge of audio editing, simply follow the above advice to transform your audio samples into professional quality sound effects for licensing in media productions.
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