Advice on Editing Sound Effects for Sound Effect Libraries
After recording a fair amount of raw audio intended for sound effects then it is time to edit these recordings. In order to edit your recordings well use an audio editing software that provides, eqs, normalization, fade ins/outs, and the ability to cut. Useful freewares can be found on the web and there are a plethora of digital audio workstations (DAWs) for sale that will allow you to edit.
The first step in editing your sounds is to import all of the various raw .wav recordings into your software. This can be done one at a time but for efficiency I usually import 40 audio tracks at once and then solo each track, in other words muting all but one tracks. Once you've imported all of your tracks and you are ready to edit and bounce your edits down to completed sound effects. These following tips should help ease your experience and provide the best sound effects possible.
1. The first step is to normalize each sample. This makes the audio as loud as possible by increasing the amplitude of the highest point on your recording to the highest point possible.
2. Next, cut out unwanted frequencies that degrade the quality of your sound by using eqs. For instance, an unwanted air conditioning sound may be interfering with a bird chirp. To get rid of the unwanted AC simply apply a high pass filter around 2,000 Hz which will kill the AC noise but preserve the higher frequencies of the bird chirp.
3. After cleaning and amping the audio next find a clean break with which to start each particular sound effect and make a fade out or let the natural reverb of the sound fade out by itself for 1-2 seconds.
4. Bounce your sound down to a 48k 24bit .wav file for video editing. 48k 24bit are high quality files that are valued by sound effect libraries and licensees who pay good money to use sound effects in their productions.
5. Make as many versions of each sound recording as possible to increase your number of products. For example, if you have a dog barking 20 times then create sound effects with one bark, three barks, six barks, 10 barks etc. switching up the combinations of barks. This could easily give you 50 or more sound effects from just that one sequence of dog barks.
6. You can further increase your number of effects by using pitch shift or other filters on each sound sample. For instance, the sound of a stream can be pitch shifted up to make it sound lighter and less tumultuous and pitch shifted down to make it sound larger and deeper.
With some prior knowledge of audio editing, one can follow the above tips to take raw audio recordings and create professional quality sound effects that can be licensed for profit to media creators.
The first step in editing your sounds is to import all of the various raw .wav recordings into your software. This can be done one at a time but for efficiency I usually import 40 audio tracks at once and then solo each track, in other words muting all but one tracks. Once you've imported all of your tracks and you are ready to edit and bounce your edits down to completed sound effects. These following tips should help ease your experience and provide the best sound effects possible.
1. The first step is to normalize each sample. This makes the audio as loud as possible by increasing the amplitude of the highest point on your recording to the highest point possible.
2. Next, cut out unwanted frequencies that degrade the quality of your sound by using eqs. For instance, an unwanted air conditioning sound may be interfering with a bird chirp. To get rid of the unwanted AC simply apply a high pass filter around 2,000 Hz which will kill the AC noise but preserve the higher frequencies of the bird chirp.
3. After cleaning and amping the audio next find a clean break with which to start each particular sound effect and make a fade out or let the natural reverb of the sound fade out by itself for 1-2 seconds.
4. Bounce your sound down to a 48k 24bit .wav file for video editing. 48k 24bit are high quality files that are valued by sound effect libraries and licensees who pay good money to use sound effects in their productions.
5. Make as many versions of each sound recording as possible to increase your number of products. For example, if you have a dog barking 20 times then create sound effects with one bark, three barks, six barks, 10 barks etc. switching up the combinations of barks. This could easily give you 50 or more sound effects from just that one sequence of dog barks.
6. You can further increase your number of effects by using pitch shift or other filters on each sound sample. For instance, the sound of a stream can be pitch shifted up to make it sound lighter and less tumultuous and pitch shifted down to make it sound larger and deeper.
With some prior knowledge of audio editing, one can follow the above tips to take raw audio recordings and create professional quality sound effects that can be licensed for profit to media creators.
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