Final Fantasy XIII- Super Hyped Up?
Few games have caught the mind of the entire gaming field than the few installments of the Final Fantasy chronicles. Undeniably the primary franchise of Square-Enix, the Final Fantasy saga has never ceased to disappoint its ravenously faithful supporters with each and every game in the stretched running record of the title.
And now, the world eagerly expects the unveiling of the 13th chapter of Final Fantasy.
What was formerly promoted as a Sony Playstation 3 exclusive is now announced as a double issue for the aforementioned PS3 and Microsoft's extremely booming consoleengine, the Xbox 360, at least for territories remote to Japan.
Final Fantasy XIII initializes in the floating isle-heaven of Cocoon in a revolutionary world greatly influenced by divine-like creatures known as the Fal'cie. On other hand, an contradictory power, known as the Pulse, hangs about below the Cocoon, spreading threat, obscurity and despair. Both the Cocoon and the Pulse are driven by their own gemstones - high energy sources which have turn into a core in each Final Fantasy game - which one by one developed to core points of the looming clash which will serve as the environment for the gamer's voyage.
Aside from the gemstones, familiar ideas are definite to return, like a toon named Cid, soaring ships, chocobos, leveling themes, summoning and summoned fiends like the Ifrit and Bahamut, forceful fiends like Ultima, and vicious spells like fire, fira and firaga.
The people in the rear of the pictures are also just as familiar. Motomu Toriyama, the director of Final Fantasy X-2 and the director and scenario writer for Final Fantasy XII: Revenant Wings, will be the main director of Final Fantasy XIII. Eiji Fujii, the movie director of Final Fantasy XII, will look after the fantastic CGGs of the 13th chapter. Isamu Kamikokuryo, who shared art directing chores for Final Fantasy XII, will have the lead for Final Fantasy XIII. And Kazumi Kobayashi and Yoshiki Kashitani, veterans of earlier Final Fantasy games, will return as the main programmers for the newest release.
There is a lot to be excited about with Final Fantasy XIII. The battle system is truly unique. Vanished are the laborious random encounters as well as the slow turn based system of previous games. Final Fantasy XIII will utilize a dynamic encounter system that will play like an actual time encounter system, much similar to the hack and slash games recently. The visuals are said to be the top, not only when it comes to other parts in the chronicles, but also when compared to other games for this generation of consoles.
Final Fantasy XIII will be available in Japan come 2009, and a US issue is certain to come a few months thereafter. - 2361
And now, the world eagerly expects the unveiling of the 13th chapter of Final Fantasy.
What was formerly promoted as a Sony Playstation 3 exclusive is now announced as a double issue for the aforementioned PS3 and Microsoft's extremely booming consoleengine, the Xbox 360, at least for territories remote to Japan.
Final Fantasy XIII initializes in the floating isle-heaven of Cocoon in a revolutionary world greatly influenced by divine-like creatures known as the Fal'cie. On other hand, an contradictory power, known as the Pulse, hangs about below the Cocoon, spreading threat, obscurity and despair. Both the Cocoon and the Pulse are driven by their own gemstones - high energy sources which have turn into a core in each Final Fantasy game - which one by one developed to core points of the looming clash which will serve as the environment for the gamer's voyage.
Aside from the gemstones, familiar ideas are definite to return, like a toon named Cid, soaring ships, chocobos, leveling themes, summoning and summoned fiends like the Ifrit and Bahamut, forceful fiends like Ultima, and vicious spells like fire, fira and firaga.
The people in the rear of the pictures are also just as familiar. Motomu Toriyama, the director of Final Fantasy X-2 and the director and scenario writer for Final Fantasy XII: Revenant Wings, will be the main director of Final Fantasy XIII. Eiji Fujii, the movie director of Final Fantasy XII, will look after the fantastic CGGs of the 13th chapter. Isamu Kamikokuryo, who shared art directing chores for Final Fantasy XII, will have the lead for Final Fantasy XIII. And Kazumi Kobayashi and Yoshiki Kashitani, veterans of earlier Final Fantasy games, will return as the main programmers for the newest release.
There is a lot to be excited about with Final Fantasy XIII. The battle system is truly unique. Vanished are the laborious random encounters as well as the slow turn based system of previous games. Final Fantasy XIII will utilize a dynamic encounter system that will play like an actual time encounter system, much similar to the hack and slash games recently. The visuals are said to be the top, not only when it comes to other parts in the chronicles, but also when compared to other games for this generation of consoles.
Final Fantasy XIII will be available in Japan come 2009, and a US issue is certain to come a few months thereafter. - 2361
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