Monday, June 30, 2008

Advice on Editing Sound Effects for Sound Effect Libraries

By SFXsource

Once you have recorded a large amount of material intended to be used as sound effects, the next step in creating a sound effect library is to edit this raw audio. You will need an audio editing software that will allow you to cut, fade in/out, normalize, and eq your tracks. There are many professional digital audio workstations (DAWs) out there for purchase and also several useful freewares easily found on the internet.

The first step in editing your sounds is to import all of the various raw .wav recordings into your software. This can be done one at a time but for efficiency I usually import 40 audio tracks at once and then solo each track, in other words muting all but one tracks. Once you've imported all of your tracks and you are ready to edit and bounce your edits down to completed sound effects. These following tips should help ease your experience and provide the best sound effects possible.

1. First, normalize each track before editing it. This function increases the highest existing amplitude of the .wav file to the highest possible amplitude, meaning simply that it makes the .wav files as loud as possible.

2. Second, use eq to cut out any unnecessary frequencies that may interfere with the quality of your sound. For example, you may have a recording of a bird chirp which also has an outside air conditioning unit humming mixed into the sound. To fix this problem, you can cut out all frequencies below 2,000 Hz which will take out the AC but keep the bird's higher tones.

3. When your sound is normalized and cleaned up with eq find a clean beginning point to the sound and either create a fade-out or more desirably let the natural reverb ring out for 1-2 seconds.

4. Bounce your sound down to a 48k 24bit .wav file for video editing. 48k 24bit are high quality files that are valued by sound effect libraries and licensees who pay good money to use sound effects in their productions.

5. By creating multiple versions of each recording you will increase the number of your products and thus the value of your library. For example, if you have a sequence of 20 firework explosions, create sound effects for one explosion, two explosions, five explosions etc while cutting and switching the order of explosions each time. Using this method, you can readily get 50 or more products from this one recording of fireworks.

6. You can further increase your number of effects by using pitch shift or other filters on each sound sample. For instance, the sound of a stream can be pitch shifted up to make it sound lighter and less tumultuous and pitch shifted down to make it sound larger and deeper.

A little knowledge of the ins and outs of audio editing combined with the above tips will allow you to easily create professional sounding effects that can be licensed time and time again by multi-media editors and producers.

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